Great to know
Frequently Asked Questions
Most questions in this game can be answered by common sense and historical precedent. Here are a few that may need further clarification.
Buying & getting started
Do I buy different-themed or the same-themed decks?
While two players could play using identical decks, the game is much more interesting
when different Starter Decks are used. Each Starter Deck has its own unique set of cards,
not based on a particular theme or time period but spanning world history throughout
time. Each player needs his or her own Starter Deck to play (minimum of 50 cards).
Expansion Packs, which are based on a historical era or event, have 20 cards each and may
be used to enhance or customize a player's personal deck.
Does each person get a deck, or are all decks shuffled together and dealt?
We suggest that each player receives their own deck of cards and keeps that one. Trade,
customize your deck, and then put them in multi-coloured sleeves to distinguish whose is
whose.
How many people can play?
You can play with up to 10 players, but the best games are between
3–4 players. With more players it takes longer to go around the table;
with fewer, less strategy is needed because there are fewer players to keep track of.
What do I buy so at least 4 people can play?
The best package for a family or group of 4–6 is the Ultimate Package,
because it gives you a 30% discount on the complete set of Starter Decks, Expansion Packs
and 2 Play Mats, which help players organise, learn and play the game. Additional Play
Mats may be purchased if desired.
What is the age range for this game?
The recommended age is 8 to adult. From the founder: "My son started
playing at 6 years old. He is now 7 and is a master at the game, but this is not the
norm. We suggest 8 years old for beginning play, because this is the age when most youth
begin to really comprehend what they are reading. I used this game as an incentive for my
son to learn to read, because his 8-year-old sister was able to play. They are very
competitive, so he virtually taught himself to read through his desire to play."
Rules & strategy
What happens if I win a Land from an opponent, then discover the same Land with an Explorer?
Think of what happened to Germany when the Berlin Wall fell — instead of West Germany and
East Germany, it became just Germany. No player can have a duplicate on the same
battlefield. If you win the Land and later discover one with an Explorer, since
that Land is already discovered it would be placed in the discard. And you can't draw
another one, because many times Explorers discovered the same Land as other Explorers and
never got credit for it. So in cases of having a duplicate on your own battlefield, the
owner must discard the card and you end up with only one in that battlefield.
— question from Giovanni C.
My opponent stacked his deck with Morale boosters and wins too quickly. How do I combat this?
You can do three things:
1) Challenge them to a game of just World Domination. This eliminates the need for Morale boosters, except that they still need 800 Morale points to attack.
2) According to the rules he can only accumulate 800 Morale points per turn. Some families have instituted a house rule of only 500 per turn to make it fairer.
3) We release Starter Decks filled with Morale downers — the equaliser against deck-stacking. Working on other ideas to keep stacking from being a problem — if you have a good one, send it to office@historicalconquest.com.
1) Challenge them to a game of just World Domination. This eliminates the need for Morale boosters, except that they still need 800 Morale points to attack.
2) According to the rules he can only accumulate 800 Morale points per turn. Some families have instituted a house rule of only 500 per turn to make it fairer.
3) We release Starter Decks filled with Morale downers — the equaliser against deck-stacking. Working on other ideas to keep stacking from being a problem — if you have a good one, send it to office@historicalconquest.com.
What if no one has a Land from the same continent and we can't attack each other?
The rules state that Explorers may transport one Character or Army card to another
Land — one Explorer per turn per player. That Land does not have to belong to you;
it can be your opponent's. So when you have an Army in a Land with an Explorer, transport
that Army to another continent and attack that Land. Highest points win. If, at the end of
the two attacks, one or more of your opponent's Characters or Armies are still occupying
the Land, send your Explorer and Army home. If you discarded all their cards in the
defending Land, take it over and bring it to your side.
Big hint: Explorers are the most valuable cards in the whole
game besides Land, because they 1) find new Land, 2) transport cards, 3) attack different
continents, and 4) have all their own abilities. What card is better than that?
What does it mean when a card reverses the effects of an Event card?
Reverse cards play that ability back on the player who originally played it on you. Be
aware, though, that someone can reverse a Reverse card. That can really
make the game interesting.
Card rulings
Does the Atomic Bomb destroy all cards in that country, or just Characters? Are Armies safe?
The Atomic Bomb eradicates all cards occupying that country. Even Armies
are destroyed.
Why does the Gladiatrix card say Army in the top corner, but its Strength is 600/300?
An Army is classified as more than one warrior. Those Armies that were not strong, despite
being in a large group, were given smaller strength points — for example the Steel Workers,
small in size, whose fight didn't last long.
French Musketeers and Quebec both give 300 Strength with a French Leader. I can't find any French "Leader" cards.
This card demonstrates the need to learn a little more about the Character cards you are
playing. For example, even though Napoleon is on a Conqueror card, he was
in fact a French military leader who also happened to be a Conqueror — so these abilities
may be awarded if he occupies that country.
The Spanish Armada's ability isn't possible — there's no Spain card available.
This is true, for now. The Spain card will be released in a coming Starter Deck. We were
hoping for a faster release, but experienced such an enthusiastic response and high demand
for the game that we had to focus on meeting that demand first.
Shouldn't the Russia card be classified as Eur-Asia, like Egypt is Afro-Asia?
When we created the game, Russia was one of our first Land cards, and we only allowed a
Land card to reside in one continent. Later on, my partners and I decided to accord Egypt
this dual status, but never made changes to other Land cards. Russia is one Land that could
fall under the same dual-continent status, as it is a Eur-Asian Land. We will take this
into consideration in our next printing. Thanks for the suggestion — we always appreciate
input from our players.
The community
When does the Create Your Own Card contest start?
Each year, on or about September 1st, we send out information about the
contest. We have a form for you to fill out that asks for the card name (a person, event,
document, etc.), a short summary of the history, and the abilities the card should have.
The winner receives a cash prize, and the top 12 creations have their
cards printed and win a stack of them to pass out to friends and family. Those top 12 are
rare cards that may be earned at local tournaments, or by players who
submit an essay about the "Rare Card of the Month" — they are not sold in decks or packs.
You can enter as many submissions as you like. We may also choose figures from the contest
when creating new Starter Decks, even if they aren't in the top 12.
Still stuck? Ask us — you may help someone with the same question. Email
office@historicalconquest.com
or use the contact page.