A new way to play

Hidden Conquest

The game of intrigue, strategy and espionage.

Set up and play just as you would a normal game of Historical Conquest, with the following changes.

  1. Play face down. When you play your cards, you play them face down so your opponents cannot see who or what the card is. The only exception is Land cards, which are always face up.
  2. Using an ability reveals it. To use an ability you must show the card to your opponents, do what the ability says, then place it face down in its respective Land (or the Active Area if it is an Event, Technology, and so on). If you use an Explorer to discover a new Land, you must show the Explorer.
  3. Battles flip everything up. If any of your Lands attack or are attacked, both Lands flip up their Character and Army cards. The battle is then resolved as normal.
  4. Spies and Assassins get a new ability. At the beginning of your turn, before you play any cards, each Spy or Assassin card can look at one of your opponent’s cards. Flip your Spy/Assassin if you decide to look. Your opponent then shuffles the cards in that Land (or Active Area), and you flip your Spy/Assassin back once you are done.

    Your Spy or Assassin can look at an opponent’s card if:
    A) it is on the same continent as the card you are looking at;
    B) it is looking at a card in the Active Area;
    C) it is in the same Land as an Explorer — you may then travel to a different continent (your Explorer must be flipped up too);
    D) you have any other card that lets your Spy/Assassin travel between continents.
  5. Challenges are blind. If a card’s ability lets you challenge, confiscate or assassinate another player’s card, all cards in that Land (or Active Area) are shuffled and one is chosen at random.
Have a suggestion to make this version better? Write to historicalconquest@gmail.com.