Historical Conquest — the most interactive way to learn history

Most Interactive Way to Learn History

Gamifying Education

  • Historical Conquest — the physical card games
  • HuntThePast.com — history curriculum (opens in a new tab)
  • Xogos Gaming — educational digital games
  • Totally Medieval — the physical math game

Start here

Who’s coming to the table?

Pick the one that sounds like you — here are the four things most worth doing first.

The full Historical Conquest range — starter decks, expansion packs, play mats and books

What the research says

Why Games Help in Learning

A team of researchers looked at 77 comparisons between games and ordinary lessons, with more than 5,500 learners. Students who learned with games made for learning learned more, and remembered more later, than students taught the usual way. Games worked best alongside other lessons, over several sessions, and when players worked in groups.

Wouters et al. (2013), Journal of Educational Psychology

Researchers put together the results of many classroom studies, from kindergarten to college. Students who learned with well-designed games did better on tests than students who learned the same thing without a game — and how the game was designed made a real difference.

Clark, Tanner-Smith & Killingsworth (2016), Review of Educational Research

Preschoolers from low-income families played a simple board game with numbered squares in a row, four times for 15 minutes. Afterwards they were better at judging how big numbers are, and the gap between them and children from wealthier families closed. Children who played the same game with colors instead of numbers did not improve this way.

Siegler & Ramani (2008), “Playing linear numerical board games promotes low-income children’s numerical development,” Developmental Science 11(5), 655–661

Researchers combined the results of many studies that compared learning with games and interactive simulations to ordinary teaching. Overall, people who learned with games and simulations learned more. The advantage showed up when learners moved through the game themselves; when a teacher ran it there was no clear difference, and when the computer set every step, ordinary teaching did better.

Vogel et al. (2006), “Computer gaming and interactive simulations for learning: A meta-analysis,” Journal of Educational Computing Research 34(3), 229–243

That is how Historical Conquest is meant to be used: with the lessons, played again and again, around a table with other people.

2014 Game of the Year Family Choice Awards winner Back to School 2018 award 2024 award winner

Every card is true history

Historical Conquest Digital and Physical

It looks like Pokémon™ and Magic: The Gathering® but plays like the board game RISK® — and every card is based on real history. Tap a card to see what it does and the true story behind it.

  • The Peter Salem card

    Peter Salem

    Character · Warrior ATK 300 DEF 400

    The card’s ability

    The first time your opponent attacks a Land Peter Salem occupies, he must discard one Character from his playmat. Once only.

    From the history

    At Bunker Hill on 17 June 1775, early accounts (first Samuel Swett’s 1818 history) credit “a black soldier named Salem” with mortally wounding British Major John Pitcairn in the assault on the redoubt.

    Play it free in the Peter Salem deck
  • The Nikola Tesla card

    Nikola Tesla

    Character · Inventor ATK 80 DEF 100

    The card’s ability

    Choose any Technology Card in play and gain double its abilities without confiscation.

    From the history

    In 1884 Tesla worked on dynamos at Edison’s Machine Works; in 1888 he patented his own AC induction motor, which Westinghouse licensed to rival Edison’s direct current.

    In the Nikola Tesla Starter Deck
  • The Maj. Robert Anderson card

    Maj. Robert Anderson

    Character · Leader ATK 300 DEF 300

    The card’s ability

    INTERRUPT: After an opponent declares war, you may escape and transport all Characters to another Land.

    From the history

    Anderson moved his small garrison to Fort Sumter under cover of night, judging it the only defensible position in Charleston harbour.

    In the U.S. Civil War Expansion Pack
  • The Ramses the Great card

    Ramses the Great

    Character · Conqueror ATK 1000 DEF 900

    The card’s ability

    If your opponent gives you a Character, then you will not attack for the rest of that turn.

    From the history

    In year 21 of his reign (about 1259 BC) Ramses made peace with the Hittite king Hattusili III; some 13 years later a Hittite princess was sent to Egypt to become his wife.

    Play it free in the Peter Salem deck
  • The Chinese Warriors card

    Chinese Warriors

    Character · Army ATK 3000 DEF 3000

    The card’s ability

    If you win an attack, you can restore one card from your discard pile to your hand.

    From the history

    The Terracotta Army lay broken in pieces when farmers digging a well found it in 1974; archaeologist Zhao Kangmin gathered the fragments and pieced the first warriors back together.

    Play it free in the Peter Salem deck
  • The Invention of the Printing Press card

    Invention of the Printing Press

    Active · Technology

    The card’s ability

    Increase your Morale by 200. If you control Gutenberg, increase your Morale by another 200.

    From the history

    Around 1440 Johannes Gutenberg combined movable metal type, a special alloy, sticky ink, and a screw press into a machine that could print pages by the hundreds.

    Play it free in the Peter Salem deck
  • The Tuskegee Airmen card

    Tuskegee Airmen

    Character · Army ATK 4000 DEF 2000

    The card’s ability

    The Tuskegee Airmen give you an additional 500 Strength during your first attack of any turn.

    From the history

    On 2 July 1943, escorting bombers over Sicily, Lt. Charles B. Hall of the 99th Fighter Squadron shot down a German Fw 190 — the Tuskegee Airmen’s first aerial victory.

    Play it free in the Peter Salem deck
  • The Frederick Douglass card

    Frederick Douglass

    Character · Activist ATK 60 DEF 100

    The card’s ability

    Douglass inspires all your black Characters. For every black Character in your Civilization, increase his Land's Defense by 200.

    From the history

    During the Civil War, he used his fame to recruit free African Americans into the Union Army, contributing to its victory.

    In the Nikola Tesla Starter Deck
  • The Union Soldiers card

    Union Soldiers

    Character · Army ATK 3000 DEF 3000

    The card’s ability

    If serving in the same Land as a Union or other non-Confederate US military officer, increase its Strength by 1,000.

    From the history

    After Congress authorised 500,000 volunteers on 22 July 1861, Maj. Gen. George B. McClellan took command at Washington and drilled the new regiments into the Army of the Potomac.

    In the U.S. Civil War Expansion Pack

Explore by era

From the pharaohs to D-Day

Fifteen eras, each with its own 20-card expansion pack — many with a book or game to match.

  1. c. 3100 – 30 BC

    Ancient Egypt

    20 cards from Ancient Egypt: Narmer, Hatshepsut, Imhotep, Nefertiti, the Great Sphinx and the Book of the Dead.

  2. Before 1492

    The Ancient Americas

    20 cards from the ancient Americas: Pakal the Great, Pachacuti, Hiawatha, Machu Picchu, the Cahokia Mounds and Mesa Verde.

  3. c. 800 – 146 BC

    Ancient Greece

    20 cards from Ancient Greece: Alexander the Great, Themistocles, Herodotus, Euclid's Elements, The Odyssey and the Trojan Horse.

  4. 753 BC – AD 476

    Ancient Rome

    20 cards from Rome's rise: Caesar Augustus, the Second Punic War, Spartacus, the Senate, centurions and the Roman ballista.

  5. c. 793 – 1066

    The Viking Age

    20 cards from the Viking Age: Ragnar Lothbrok, Cnut the Great, Bjorn Ironside, longships, runestones and the Siege of Paris.

  6. 1096 – 1099

    The First Crusade

    20 cards from the First Crusade: Peter the Hermit, Alexios I Komnenos, Kilij Arslan I and the sieges of Nicaea, Antioch and Jerusalem.

  7. 1300s – 1600s

    Renaissance & Reformation

    20 cards from the Renaissance and Reformation: Copernicus, Kepler, Cervantes, Thomas More, the Gutenberg Bible and Suleiman the Magnificent.

  8. 1400s – 1600s

    The Age of Exploration

    20 cards from the Age of Exploration: Magellan's circumnavigation, Vasco da Gama, Henry Hudson, Samuel de Champlain and the Treaty of Tordesillas.

  9. 1607 – 1763

    Colonial America

    20 cards from colonial America: John Smith, Squanto, Chief Powhatan, Anne Bradstreet and the Mayflower Compact.

  10. 1775 – 1783

    The American Revolution

    20 cards from the first day of the American Revolution: Patriot militia, British Regulars, the Old North Church lanterns and the North Bridge at Concord.

  11. 1700s – 1800s

    The Industrial Revolution

    20 cards from the Industrial Revolution: Henry Ford, Cornelius Vanderbilt, Cyrus McCormick, Sir Henry Bessemer, the Wright Flyer and the Golden Spike.

  12. 1861 – 1865

    The U.S. Civil War

    20 cards from the opening of the U.S. Civil War: the Union and Confederate armies, Fort Sumter, the naval blockade, Jefferson Davis and Maj. Robert Anderson.

  13. Late 1800s

    The Wild West

    20 cards from the Wild West: Wyatt Earp, Doc Holliday, Bat Masterson, Tombstone, the Pony Express and the Gunfight at the O.K. Corral.

  14. 1914 – 1918

    World War I

    20 cards from World War I: Manfred von Richthofen, Eddie Rickenbacker, John J. Pershing, the Battle of Verdun and the sinking of the Lusitania.

  15. 1939 – 1945

    World War II

    20 cards from World War II: D-Day at Normandy, the Battle of Stalingrad, the 442nd Regimental Combat Team, Poland's Enigma codebreakers and the Red Ball Express.

The Historical Conquest Monthly Adventure Box

Introducing

The Adventure Box

A history course for home educators and classroom teachers alike — no history expertise needed.

Every month or shipped all together, you will receive:

  • Two Free Starter Packs*
  • One Free Play Mat*
  • One HC Expansion Pack
  • Activities for all ages K-12
  • Coloring Pages for the topic
  • Lesson Plans full of material
  • Math, English, & Science built in
  • Living or Standard Textbooks
  • Membership to Xogos Portal
  • Membership to HC Online Classes

*Included with 5- and 10-box sets.

The curriculum

History that is planned for you

Something in every box for each of the seven learning styles — and younger students can use it just as well as older ones, so a family can use the same sets two or three times through a child’s education.

  1. Living Textbook → Verbal / Linguistic
  2. Standard Textbook → Solitary / Intrapersonal
  3. Decks of Historical Conquest Cards → Social / Interpersonal
  4. Activities (for kinesthetic–tactile learners) → Physical / Kinesthetic
  5. Online Gaming → Logical / Mathematical
  6. Online History Course (goes along with all the materials) → Aural / Auditory
  7. Coloring Pages → Visual

Tournaments

Find a tournament near you

Ambassadors host public tournaments and game days across the United States. Tell us where you are and we’ll point you to the right place.

Your ZIP code stays in your browser — it isn’t sent or saved.

Become an ambassador

Host tournaments every month, nationwide

  1. Receive rare cards and prizes for your players, every month.
  2. Make money on the side — ambassador discounts, orders at tournaments, commissions.
  3. Get all new inventory first, before the public.
  4. Meet like-minded people — it’s a lot of fun.
Players at a Historical Conquest tournament

Totally Medieval

The Most Interactive Physical Math Game

Knights Templar against Viking Berserkers, across wastelands, mountains and other terrain. To move forward on your turn, you have to work out the math — so every roll is practice.

  • Three decks of cards and a play mat
  • 32 Knight and Viking miniatures
  • Math Dice for every level, from Addition to Algebra I
  • Every player practices at their own level — skill levels for ages 4 to 100
  • Two players per mat; link more mats to play with four, six or eight
The Viking Berserker card from Totally Medieval The Knights Templar card from Totally Medieval

Totally Medieval math cards

How are your Math Skills?

Six levels, the same as the Math Dice. Pick yours, solve the card, and see if you could move forward.

The Historical Conquest digital game mid-battle: two players' mats, cards in play and the battle log

How to play — free

Twenty steps. Six minutes to learn.

Easy to learn, rich in strategy, and never the same game twice. The full game runs in your browser against a computer rival, with a tutorial for your first match.

  • Start with a free deck of 50 real cards (the Peter Salem Starter Deck), with true history on every one
  • No install, no payment — desktop, tablet or phone
  • Win on the Xogos platform and earn coins toward new decks

Stay in touch

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Students playing Historical Conquest at a Georgia tournament